League of Legends 12.3 Patch Notes: Ahri Rework Engaged

The new League of Legends 12.3 Patch Notes address many of the frustrating meta issues, while adding in a new playable character to the roster very soon. Ahri has been slightly reworked and it will be interesting to see how players respond. In addition, Vel’Koz received a visual update. There’s a lot in these League of Legends 12.3 Patch Notes, so get comfortable for a pretty long read. And without much further ado, here are all the League of Legends 12.3 Patch Notes.

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Champions

Ahri (Small Rework)

  • Base Stats
    • Health Growth :: 92 >>> 82
    • Health :: 526-2090 (levels 1-18) >>> 500-1894 (levels 1-18)
    • Base Health Regeneration :: 5.5 >>> 2.5
    • Armor :: 21-80.5 (levels 1-18) >>> 18-77.5 (levels 1-18)
  • Passive – Essence Theft
    • PIECES OF YOU:: Killing minions or monsters grants Ahri an Essence Fragment. After obtaining 9 Essence Fragments, Ahri consumes them to heal for 40-120 (+25% AP). When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she feasts upon their Essence, healing for 80-200 (+35% AP).
  • Q – Orb of Deception
    • Damage per Pass :: 40/65/90/115/140 (+35% AP) >>> 45/65/90/115/140 (+45% AP)
    • Mana Cost :: 65/70/75/80/85 >>> 60/70/80/90/100
  • W – Fox-Fire
    • Damage :: 40/65/90/115/140 (+30% AP) >>> 60/85/110/135/160 (+30% AP)
    • Mana Cost :: 40 >>> 25
    • Flame Duration :: 5 seconds >>> 2.5 seconds
    • Bonus Move Speed Duration :: 1.5 seconds >>> 2 seconds
    • [UPD] HEAT-SEEKING :: Updated missile targeting and last-hitting logic
  • E – Charm
    • Damage :: 60/90/120/150/180 (+40% AP) >>> 80/110/140/170/200 (+60% AP)
    • Mana Cost :: 70 >>> 50
    • [REM] ENTRANCED:: Ahri’s abilities no longer deal bonus damage to enemies hit by Charm
  • R – Spirit Rush
    • Initial Duration :: 10 seconds >>> 15 seconds
    • [NEW] A SPIRITED CHASE:: Consuming a champion’s Essence with Essence Theft while Spirit Rush is active extends Spirit Rush‘s recast duration by and up to 10 seconds, and grants an additional cast of Spirit Rush (up to 3 casts stored)
  • VFX & SFX
    • PASSIVE – ESSENCE THEFT :: VFX and SFX have been updated for all skins
    • W – FOX-FIRE :: Cleaned up VFX and enhanced missile movement
    • R – SPIRIT RUSH :: Cleaned up VFX and added new ammo bar icons to indicate number of stored Spirit Rush casts

Akshan

  • Passive – Dirty Fighting
    • Bonus Move Speed Upon Canceling Second Shot :: 35-75 (levels 1-18) >>> 20-75 (levels 1-18)
    • Three-Stack Bonus Magic Damage :: 20-175 (levels 1-18) >>> 10-165 (levels 1-18)

Amumu

  • Base Set
    • Armor Growth :: 3.5 >>> 3
    • Armor :: 30-89.5 (levels 1-18) >>> 30-81 (levels 1-18)
  • E – Tantrum
    • Maximum Passive Damage Reduction :: Up to 100% per instance of physical damage >>> Capped at 50% per instance of physical damage

Brand

  • Passive – Blaze
    • [UPD] BLAZE IT :: Mana refund upon killing an enemy now also occurs if Brand’s ability last hits a target that was not already Ablaze
  • R – Pyroclasm
    • [UPD] PYROMANIA :: Pyroclasm‘s fireball now prioritizes bouncing to nearby enemies before bouncing back to Brand at full range. Pyroclasm will still prioritize bouncing to enemy champions first (before minions or monsters), regardless of range.

Caitlyn

  • Base Stats
    • AD Growth :: 3.8 >>> 3.4
    • Attack Damage :: 62-126.6 (levels 1-18) >>> 62-119.8 (levels 1-18)
  • Q – Piltover Peacemaker
    • Damage Against Secondary Enemies :: 60% >>> 50%

Corki

  • Passive – Hextech Munitions
    • First Package Arrives After :: 8 minutes >>> 10 minutes 
    • Packages Restock Every :: 4 minutes >>> 5 minutes

LeBlanc

  • W – Distortion
    • Base Damage :: 75/115/155/195/235 >>> 75/110/145/180/215

Lillia

  • R – Lilting Lullaby
    • Sleep Duration :: 1.5/2/2.5 seconds >>> 2/2.25/2.5 seconds

Nami

  • Passive – Surging Tides
    • [UPD] BONUS MOVE SPEED :: 45 (+20% AP) for 1.5 seconds >>> 90 (+20% AP), decaying over 1.5 seconds
  • E – Tidecaller’s Blessing
    • On-Hit Damage (Per Hit) :: 25/40/55/70/85 (+20% AP) >>> 20/35/50/65/80 (+20% AP)

Quinn

  • W – Heightened Senses
    • Bonus Attack Speed :: 20/30/40/50/60% >>> 28/36/44/52/60%
  • R – Skystrike
    • Flurry Damage :: 40% AD >>> 70% AD

Senna

  • Passive – Absolution
    • [UPD] QUICK MATHS :: Minions and lesser monsters that Senna kills have a ||| 10% chance >>> 2.7777% chance to spawn a Mist Wraith (all else unchanged)

Twisted Fate

  • Q – Wild Cards
    • Magic Damage :: 60/105/150/195/240 (+65% AP) >>> 60/100/140/180/220 (+70% AP)
  • E – Stacked Deck
    • Bonus Attack Speed :: 20/25/30/35/40% >>> 10/17.5/25/32.5/40%

Zeri

  • Base Stats
    • Move Speed :: 330 >>> 325
  • Basic Attack
    • Full Charge Damage Based on Target’s Max Health :: 3-20% (based on level) >>> 3-15% (based on level)
  • R – Lightning Crash
    • Chain Lightning Magic Damage :: 10/20/30 (+15% AP) >>> 10/15/20 (+15% AP)
    • [NEW] STATIC SHOCK :: Chain lightning magic damage can now critically strike

Items

Divine Sunderer

  • Build Path :: Sheen + Phage + Kindlegem + 700 gold >>> Sheen + Caulfield’s Warhammer + Kindlegem + 700 gold
  • Health :: 400 >>> 300
  • Attack Damage :: 35 >>> 40

Goredrinker

  • Build Path :: Ironspike Whip + Phage + Kindlegem + 300 gold >>> Ironspike Whip + Caulfield’s Warhammer + Kindlegem + 300 gold
  • Health :: 450 >>> 300 
  • Attack Damage :: 45 >>> 55

Trinity Force

  • Health :: 200 >>> 300
  • [UPD] THREEFOLD STRIKE (ON CHAMPIONS OR STRUCTURES) :: +6% base AD per stack, up to 5 times for +30% >>> +4% base AD per stack, up to 5 times for +20% (also applies to Infinity Force)

Death’s Dance

  • Total Cost :: 3100 gold >>> 3300 gold
  • [UPD] IGNORE PAIN (PASSIVE) :: Stores ||| [35% for melee/15% for ranged] of post-mitigation physical damage received >>> [30% for melee/10% for ranged] of all types of post-mitigation damage received, which is successively taken as true damage over 3 seconds instead.Now also applies to damage on shields.
  • [UPD] DEFY (PASSIVE) :: Heal for ||| 15% maximum health upon scoring a kill or assist >>> 175% bonus AD if a champion dies within 3 seconds after you’ve dealt damage to them. (all else unchanged)

Sterak’s Gage

  • Attack Damage :: 50 >>> 0
  • [NEW] THE CLAWS THAT CATCH (PASSIVE) :: Gain 40% of your base AD as bonus AD
  • [REM] BLOODLUST (PASSIVE) :: After dealing damage to or taking damage from an enemy champion, heal for a portion of your maximum health over 6 seconds
  • [UPD] LIFELINE (PASSIVE) :: If you take damage that would reduce you below 30% of your maximum health, gain a shield ||| that absorbs 100 (+[8% for melee/4.8% for ranged] of your maximum health) per stack of Bloodlust) for 4 seconds >>> equal to 75% of your bonus health that decays over 3.75 seconds

Maw of Malmortius

  • Attack Damage :: 50 >>> 55
  • Ability Haste :: 15 >>> 20
  • Shield :: 200 (+20% maximum health) >>> 200 (+[225% for melee/168.75% for ranged] bonus AD)
  • [UPD] LIFELINE (PASSIVE) :: When Lifeline is activated, gain 12% omnivamp until the end of combat (i.e. have not dealt or taken damage for at least 3 seconds)

Blade of the Ruined King

  • Total Cost :: 3200 gold >>> 3300 gold
  • [UPD] MIST’S EDGE (PASSIVE) :: Basic attacks deal ||| [10% for melee/6% for ranged] of target’s current health >>> [12% for melee/8% for ranged] of target’s current health as physical damage (all else unchanged)

Black Cleaver

  • Health :: 450 >>> 350
  • Attack Damage :: 40 >>> 45
  • Ability Haste :: 25 >>> 30

Ravenous Hydra

  • Attack Damage :: 65 >>> 70

Hearthbond Axe

  • Total Cost :: 1100 gold >>> 1000 gold
  • Combine Cost :: 450 gold >>> 350 gold

Hexdrinker

  • Attack Damage :: 20 >>> 25

Turbo Chemtank

  • [c] Our changes to Turbo Chemtank in patch 12.2 were a bandaid to bring the item back in line on dash-y champs (like Akali and Irelia) while we looked for better solutions. We’re further adjusting its stacking mechanics to make Turbo Chemtank better suited for “tanking” rather than for “turbo charging” at enemies. Emphasis on the tank, not the turbo. (These changes also apply to its Ornn Masterwork item, Turbocharged Hexperiment.)
  • [UPD] REFUEL (PASSIVE) STACKS :: Gain 5 stacks per instance of ||| damage dealt against champions and large monsters, and 1 stack for every 15 units traveled >>> damage taken from champions and large monsters, and 1 stack for every 25 units traveled (still capped at up to 10 stacks for dashes and blinks)
  • [UPD] REFUEL (PASSIVE) BONUS DAMAGE :: At 100 stacks, your next basic attack deals magic damage to all nearby enemies, ||| increased by 25% against minions and 175% against monsters >>> increased by 30% against minions and 200% against monsters

VFX Update

  • Base Vel’Koz:: Complete overhaul and adjusted hitbox indicators
  • Battlecast Vel’Koz:: Some cleanup
  • Arclight Vel’Koz:: Cleanup and new E indicator
  • Infernal Vel’Koz:: Minor tweaks and new E indicator
  • Blackfrost Vel’Koz:: Minor tweaks and new E indicator

Bugfixes

  • Fixed a bug where Kled’s W – Violent Tendencies‘ fourth attack would not deal its bonus damage if the ability was learned during a basic attack
  • Fixed a bug where Runaan’s Hurricane would not proc correctly with Ezreal’s Q – Mystic Shot after a certain range
  • Fixed a bug where killing an enemy champion with The Collector would grant Samira an extra Style stack
  • Fixed a bug where the Charm icon would not appear in champion buff/debuff bars
  • Fixed a bug where Kled’s Courage bar would display incorrect values upon losing Skaarl
  • Fixed a bug where resource bars (like Energy or Rage bars) would sometimes get visually stuck when changing window display modes
  • Varus’s Q – Piercing Arrow cancellation VFX has been restored on all skins
  • Fixed a bug where Talon’s blades would briefly disappear for a frame during his R – Shadow Assault‘s VFX
  • Base Darius and Base Amumu’s voiceovers have been remastered for clarity
  • Fixed Battlecast Skarner’s sound effects to play correctly when he marks a minion with Crystal Venom using his E – Fracture and when he gains Crystal Charge upon triggering Crystal Venom
  • The in-game FPS indicator’s update rate has been reverted for smoother reporting
  • Fixed a bug where players would be able to select multiple roles in Summoner’s Rift lobbies with 5 players
  • Fixed a bug where pressing the ESC key would not close the role selector in game lobbies

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